Archive for April, 2008

softness is necessary

Posted in programming, ray tracing with tags on April 5, 2008 by bbarrett

I finally got a more complex scene to look good with soft shadows. The problem was that area lights don’t seem to play nicely with my planes when they are reflective. I’ll show a comparison here.

This one doesn’t have any softness, but it has speed.

no soft shadow

This next one has softness, at the expense of a little speed 🙂

soft shadows

18 seconds vs ~60 minutes. Just a tad slower.

The lack of anti-aliasing is exaggerated by squashing the image. I really should do something about that…